Not developed for 13 years, althogh there was a continuation Z+ a few years back. Zangband was the first major variant introduced the wilderness, new towns, quests etc that you'll have seen in PosCheng. Been around 25 years, still developed, beloved of many (I'm biased, I'm the current maintainer). Vanilla Angband is just a straight 100 levels of dungeon, kill Morgoth at the bottom. It has a tutorial and a manual, and is easy to get into but hard to master. It is an exceptionally well-crafted and beautiful game, though, and well worth playing. Sil is actually hardly an Angband variant, although it derives from Angband via NPPAngband. Well, for a start, nothing is as crazy as PosChengband :) Roguelike Radio podcast for all things roguelike-y.The ArchiveRL project, building a complete archive of roguelikes.A torrented bundle of many many roguelikes.Find more awesome roguelikes at RogueBasin.Posts simply linking to or mentioning games will be removed, especially in relation to "roguelike-likes". Video reviews/plays of "roguelikelikes" will be removed. Limit (self-)promotional material to once per three months, especially when not relating to traditional roguelikes.Prefs now default to messages displayed in Term 1 and auto_more on (for new characters - existing characters need to modify their own options).Whether it's ADOM, IVAN or (arguably) Dwarf Fortress, let's talk about it!.B = attack/move towards nearest enemy (functional but needs tuning).Y now sends 'y' - useful for 'y'/'n' prompts.Substitute 10x14 font for 8x12 for zoom.'B' key rests if no monsters nearby (fixed: move NW bug).Keys now repeat (direction keys and auto attack 'B' key).Fixed string text_dims re multi-line strings. Added L_KEY shift, made shifted directions run (experimentally). Added some NDS informative messages (B key).Touch action on release instead of press. Redefine user buttons (top-right 4) by scrubbing them! Saved to file.Fixed button-garbling problem when leaving help.Initial support for fully configurable buttons/keys on the fly.Spells listed automatically when casting. Fixed direction pad being duplicated due to save/restore of user buttons.Turned off skipping game button for keys that have a user button.Might need to delete BUTTONS.DEF in faangband/nds dir. Fixed problems with button names/loading/saving.When a button is touched, no term mouse event will be generated.Minor eye-candy (scroll windows during switching).Keypad cardinal directions now send arrow keys (allow moving in menus that have digit accelerators).Buttons now double-buffered (prep for user moveable buttons).Suggested options - auto_more, center_player.It is possible to ignore the other dungeons and head straight for Angband, but there's a heavy price to pay. The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian. At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess) be summoned. There are multiple dungeons (five, to be precise). There are multiple towns, small and large, spread throughout the wilderness. Different races also have significantly different starting conditions. Dwarves as a whole tend to have better Intelligence than Wisdom the reverse is true for (most) Elves and Hobbits. The game is a variant of Oangband (based on Oangband 0.7.0), which in turn is a variant of Angband.ĭifferent from Oangband, there are new varieties of Elves, Dwarves and Men. FAangband, also known as First Age Angband, is a DS homebrew roguelike RPG.
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